In the article “Powering up
Homemade PowerPoint Games” Jason Siko and Michael Barbour discuss a creative
idea of using PowerPoints to create games. They allow the students in an environment
chemistry class at Clarkston High School in Clarkston, Michigan to make a game
on any topic related to environmental chemistry. The students were not allowed
to create a simple jeopardy style game, but were encouraged to make more
adventurous games. The students were
guided in creating these games over a period of time, and results showed that
the games helped boost these students’ scores. According to the authors, the
students who were once at risk were now testing well on their assessment. I believe
this is because the students had the opportunity to be involved in their own learning.
I think this is a cool idea for
older kids, as a possible research project. The students could do research on a
topic, and then create a game based on what they learn. It would be a fun way
to get the students excited about learning, as well as learning technology
skills. I would like to learn more about how to create these games, and
determine if there is an easy way to implement in lower grade levels as well
because I think the process could be beneficial to students’ achievement in
school.
This process goes along with
standards 1, 3, and 6 of the ISTE Student Standards. For Standard 1, which
represents creativity, the students are able to come up with themes to
incorporate in their games. The themes make the games more fun, and allow the
students to “create original works as a means of personal or group expression”
(ISTE Student Standards 1b 2008). Also the students have to research their
topic, which falls under standard 3. The students have to “evaluate and select
information sources and digital tools based on the appropriateness to specific
tasks” (ISTE Student Standards 3c 2008). In order to do this the students must
pick a topic, and then research the appropriate information that will be
included in their game, and also making sure the information is factual. The
students must also “understand and use technology systems” (ISTE Student
Standards 6a 2008). Since this project looks like it can be somewhat
complicated, the students must have an understanding of the product they are
using. Without this knowledge the project would be difficult for these
students.
Siko, J. &
Barbour, M. (2013). Powering up homemade PowerPoint games. Learning & Leading with Technology, 41(3), 26-29.
I could see how this type of presentation would be beneficial, but I think that PowerPoint presentations can be kind of limiting for a game setup, especially one that is supposed to have an adventurous theme to it. A Prezi could contribute to that sense of adventure through movement and careful planning of the Prezi. Good article.
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