This article talks about how there are many apps available to help with a variety of subjects; in this article it specifically discusses apps to help health and PE teachers. I thought it was interesting that the author, Ken Felker, had the idea to use iPads for health and PE class. My initial thought was, "doesn't that defeat the purpose?" Felker made a great point that these apps are available to help aide teachers when they have to teach in many different environments. For example, he uses the WebMD app to help teach students about the bad side effects and consequences of drug use. I thought this was a great idea for a health class because most students have difficulties believing what they see on a PowerPoint made by a teacher, but if we show them a source that is reliable they may be more inclined to believe it. Another app was the Fast Food Calorie Counter app. I also thought this could be a great lesson to show kids what exactly is in all the fast food they are eating. In elementary school, I know teachers are required to teach some nutrition during PE, this would be a great app to help aide the teachers in teaching about proper nutrition. These apps are also great because they are easy for the children to explore themselves; give them an iPad and they can explore the app on their own. It's a great hands-on way to get kids excited about PE, and they are also learning standards at the same time.
This article demonstrates standard 3 of the ISTE Standards for Students. Specifically standard 3b, which requires students to locate and organize information for research from a variety of sources. I believe it fits with this standard because children must be able to find information using the apps on the iPad. Especially for a lesson involving fast food and calories, a fun project might be to research and organize an alternate healthy meal one can purchase at a fast food place. Therefore children must use their knowledge about what constitutes healthy and select different choices to answer the question. This type of assignment could be done in many different ways and using a wide variety of apps. This is why this article follows standard 3, which looks at research techniques using technology.
Felker, K. (2011). PE; Bring your sneakers, rackets, and iPad? Learning and Leading with Technology, (38)7, 32-33.
Tuesday, March 24, 2015
Monday, March 23, 2015
Reading Response: Implementing Universal Design for Learning using an Assistive Technology Toolkit
Using Assistive Technology in the classroom is a great way of implementing a Universal Design for Learning (UDL). Assistive Technology (AT) is technology that is used to personalize learning for a variety of different learning styles. This goes along nicely with UDLs because the purpose of a UDL is to help create a curriculum that teaches to a diverse group of students. In order to do this a teacher must think about the different learning styles in their classroom. Then the teacher needs to develop an individualized AT plan for each student that will help them all learn the same material at the students' own pace, or by adhering to their learning style. Students can use their computers to help them read books, create concepts maps, or help navigate the computer; all used to help make sure students learn the material they need accommodated by their learning style. This also helps students and teachers represent the curriculum in many different forms, express themselves using many different forms of technology, and become engaged in the material. These are the three bases of UDL, and can all be met by using AT in your classroom.
This concept goes along with Standard 1 of the ISTE Standards for Students. Specifically 1c which states that students "use models and simulations to explore complex systems and issues" (ISTE Student Standards 1). By using AT in a UDL the students must use the technology provided to them to explore the different ideas and concepts presented to them. The students must do this by using different model such as a concept map, a digital narrator, etc. These different technological tools are there to help students explore ideas and come up with their own while also learning using a style that fits them best.
Ahrens, K. (2011). Build an assistive technology toolkit. Learning & Leading with Technology, 39(3), 22-24.
http://www.udlcenter.org/resource_library/videos/udlcenter/udl#video0/
This concept goes along with Standard 1 of the ISTE Standards for Students. Specifically 1c which states that students "use models and simulations to explore complex systems and issues" (ISTE Student Standards 1). By using AT in a UDL the students must use the technology provided to them to explore the different ideas and concepts presented to them. The students must do this by using different model such as a concept map, a digital narrator, etc. These different technological tools are there to help students explore ideas and come up with their own while also learning using a style that fits them best.
Ahrens, K. (2011). Build an assistive technology toolkit. Learning & Leading with Technology, 39(3), 22-24.
http://www.udlcenter.org/resource_library/videos/udlcenter/udl#video0/
Monday, March 2, 2015
Reading Response: "Powering up Homemade PowerPoint Games"
In the article “Powering up
Homemade PowerPoint Games” Jason Siko and Michael Barbour discuss a creative
idea of using PowerPoints to create games. They allow the students in an environment
chemistry class at Clarkston High School in Clarkston, Michigan to make a game
on any topic related to environmental chemistry. The students were not allowed
to create a simple jeopardy style game, but were encouraged to make more
adventurous games. The students were
guided in creating these games over a period of time, and results showed that
the games helped boost these students’ scores. According to the authors, the
students who were once at risk were now testing well on their assessment. I believe
this is because the students had the opportunity to be involved in their own learning.
I think this is a cool idea for
older kids, as a possible research project. The students could do research on a
topic, and then create a game based on what they learn. It would be a fun way
to get the students excited about learning, as well as learning technology
skills. I would like to learn more about how to create these games, and
determine if there is an easy way to implement in lower grade levels as well
because I think the process could be beneficial to students’ achievement in
school.
This process goes along with
standards 1, 3, and 6 of the ISTE Student Standards. For Standard 1, which
represents creativity, the students are able to come up with themes to
incorporate in their games. The themes make the games more fun, and allow the
students to “create original works as a means of personal or group expression”
(ISTE Student Standards 1b 2008). Also the students have to research their
topic, which falls under standard 3. The students have to “evaluate and select
information sources and digital tools based on the appropriateness to specific
tasks” (ISTE Student Standards 3c 2008). In order to do this the students must
pick a topic, and then research the appropriate information that will be
included in their game, and also making sure the information is factual. The
students must also “understand and use technology systems” (ISTE Student
Standards 6a 2008). Since this project looks like it can be somewhat
complicated, the students must have an understanding of the product they are
using. Without this knowledge the project would be difficult for these
students.
Siko, J. &
Barbour, M. (2013). Powering up homemade PowerPoint games. Learning & Leading with Technology, 41(3), 26-29.
Reading Response: "First Graders Create Math Story Problems with Video"
In the article “First Graders
Create Math Story Problems with Video” we can see a creative way to get our
students involved in their learning. In this experiment conducted by Elm Elementary
in Ohio and the University of Cincinnati, the students used their creativity to
create a video based off of a math problem they got to make up. The students
first started out by brainstorming a math problem that had to do with either
adding or subtracting. Once the students had determines what their problem and
solution was, they then had to create a story that incorporated the math
problem. Once the students had determined their story they were given blank
printed out slides of a PowerPoint to draw out their storyboard. From there the
students made their props and rehearsed their lines. Then, it was show time!
The students recorded and edited their videos on a free iPad app. Once the
videos were completely edited the students were able to sit and enjoy all of
the videos their classmates had made.
This is a great way to get students
excited about math, as well as developing new skills with technology. This
would be a perfect activity for any age group, and I would happily incorporate
this activity into my lessons. I also think it is a great idea because it shows
students that math is used in everyday life. Most students become bored with a
subject because they feel like they will never need to learn the material. With this project, I believe we can show our
students that what we are teaching them is prevalent in the real world, and
that it is important for them to learn it. Also, it shows them that learning
can be fun, and it doesn’t always have to come from a textbook.
This article goes along with
standard 1 of the ISTE Standards for Students, pertaining to creativity and
innovation. This activity allows the students to “create original works as a
means of personal or group expression” (ISTE Student Standards 1b 2008). It
also allows the students to “apply existing knowledge to generate new ideas,
products, or processes” (ISTE Student Standards 1a 2008). It also allowed the
students to follow standard 2a, “interact, collaborate, and publish with peers,
experts, or others employing a variety of digital environments and media” (ISTE
Student Standards 2008). They worked with professionals to develop a story
using PowerPoint, and then recording it on their iPads using apps. They
employed different techniques, and then the students shared their masterpieces
with their peers.
Schaen, R. &
Zydney, J. M. (2014). “First graders create math story problems with video. Learning & Leading with Technology,
41(5), 30-32.
Monday, January 26, 2015
Reading Response: "Skip the Essay: Have Students Make Prezicasts"
This article, written by Justin P. Jacobson, talks about an idea he came up with to help students learn to present thoughts and ideas without writing an essay. Jacobson argues that most jobs today do not require you to write an essay, but they may require you to come up with new and inventive ways to present your ideas. In his search to find a way to do that he came up with a Prezicast. This concept uses the combination of using a Prezi and screencasting to talk about a topic, hence the word, Prezicast. In order to obtain this the students begin by making a Prezi, a presentation software much like a PowerPoint, that allows a student to be creative with the transitions, pictures, text, etc. After the students make their Prezi they must use screencasting to discuss what their presentation is about. Screencasting allows the students to record their computer screen and their voice at the same time, so they can play it back at a later time or the teacher can grade the assignment outside the classroom. Along with the basic guidelines of how to make a Prezicast, Jacobson gave them a time restriction and informed them they must present it like an essay with an introduction, thesis, and supporting paragraphs.
I think a Prezicast is a great way to get the students involved in their learning. I know many times during my schooling I dreaded writing essays for classes, and never getting anything out of them. hardly ever retained any of the material because I wasn't involved in my own learning just by writing an essay. Although I do agree that students should be able to show that they can present their ideas in written words, with an introduction, thesis, supporting paragraphs, and conclusions, they also need to know there are other ways to present their ideas that may be more beneficial to them.
I also think a Prezicast is a great start to showing our students how to present to a group or one person, and that good public speaking is essential in the real world. Although, with a Prezicast they are recording their voices instead of giving a presentation in class, I believe it is a leverage, or a tool, to teaching students about formal public speaking versus socialization.
This article follows standard 1 of the ISTE Standards for Students. Standard 1, specifically sub-point b and c, which state that students will "create original works as a means of personal or group expression," and they will also "use models and simulations to explore systems and issues" (ISTE Standards 2008). These standards show the way students are able to show their creative expression with their Prezi, as well as allow the students to look at topics in a new way with the use of technology.
Jacobson, J. P. (2012). Skip the essay: Have students make Prezicasts. Learning & Leading with Technology, 40(4), 34-35.
I think a Prezicast is a great way to get the students involved in their learning. I know many times during my schooling I dreaded writing essays for classes, and never getting anything out of them. hardly ever retained any of the material because I wasn't involved in my own learning just by writing an essay. Although I do agree that students should be able to show that they can present their ideas in written words, with an introduction, thesis, supporting paragraphs, and conclusions, they also need to know there are other ways to present their ideas that may be more beneficial to them.
I also think a Prezicast is a great start to showing our students how to present to a group or one person, and that good public speaking is essential in the real world. Although, with a Prezicast they are recording their voices instead of giving a presentation in class, I believe it is a leverage, or a tool, to teaching students about formal public speaking versus socialization.
This article follows standard 1 of the ISTE Standards for Students. Standard 1, specifically sub-point b and c, which state that students will "create original works as a means of personal or group expression," and they will also "use models and simulations to explore systems and issues" (ISTE Standards 2008). These standards show the way students are able to show their creative expression with their Prezi, as well as allow the students to look at topics in a new way with the use of technology.
Jacobson, J. P. (2012). Skip the essay: Have students make Prezicasts. Learning & Leading with Technology, 40(4), 34-35.
Reading Response: "Are Teachers even Necessary?"
In this article Diana Fingal discusses a recent controversial topic about whether teachers are really needed in the classroom, or whether technology can replace teachers. Fingal discusses the two sides of the story, starting with the perspective on why we still need teachers in our classrooms. This perspectives brings to light the need for human interaction in learning, and that computers and technology can create a gap in our students' learning. The other perspective states that with new technology, students can learn better without being in the classroom with a teacher. In fact, some might feel that the teachers are bringing their learning experiences down, and can sometimes just lead to tedious work that make students dislike learning all together.
As I am in my final semesters of school to become a teacher some of this article frightens me that people believe education can be taught solely with technology. While I agree technology can be a good thing in the classroom, I can't help but be a bit bias on the need for teachers in the classroom. For myself ,I believe that technology can help foster learning, but there are many things that also foster learning that a student can only receive from an actual teacher in the classroom. I believe this truly applies to the younger grades; it seems like it would be a hassle for children to learn solely from computers at a young age, especially when there is no help at home. I think this can correlate to the concept of flipped classroom, or flipped learning; although I think it can be a great concept for the older grades, for younger grades they need a teacher in the classroom who can provide them the needs necessary for them to succeed. I am not opposed to the use of technology as a learning tool, it can be used to foster education, but I believe only teachers can assess how to fill those gaps in a student's learning, and the different techniques to get a student where they need to be educationally.
This article goes along with standard 5 from the ISTE standards for students. Standard 5 represents "digital citizenship" (ISTE Standards 2008). For digital citizenship it goes with sub-point b, which states that students will "exhibit a positive attitude toward using technology that supports collaboration, learning and productivity" (ISTE Standards 2008). With this article it shows that students must know when technology will benefit their learning, and how they can positively do that. It also means that they must realize when the use of technology will jeopardize their learning. I therefore believe this article also pertains to sub-point c, that students will "demonstrate personal responsibility for lifelong learning" (ISTE Standards 2008). It is up to the student to decide which is the best method for them, and which option will foster a positive learning experience for themselves.
Fingal, D. (2012). Are teachers even necessary? Learning & Leading with Technology, 39(6), 5.
As I am in my final semesters of school to become a teacher some of this article frightens me that people believe education can be taught solely with technology. While I agree technology can be a good thing in the classroom, I can't help but be a bit bias on the need for teachers in the classroom. For myself ,I believe that technology can help foster learning, but there are many things that also foster learning that a student can only receive from an actual teacher in the classroom. I believe this truly applies to the younger grades; it seems like it would be a hassle for children to learn solely from computers at a young age, especially when there is no help at home. I think this can correlate to the concept of flipped classroom, or flipped learning; although I think it can be a great concept for the older grades, for younger grades they need a teacher in the classroom who can provide them the needs necessary for them to succeed. I am not opposed to the use of technology as a learning tool, it can be used to foster education, but I believe only teachers can assess how to fill those gaps in a student's learning, and the different techniques to get a student where they need to be educationally.
This article goes along with standard 5 from the ISTE standards for students. Standard 5 represents "digital citizenship" (ISTE Standards 2008). For digital citizenship it goes with sub-point b, which states that students will "exhibit a positive attitude toward using technology that supports collaboration, learning and productivity" (ISTE Standards 2008). With this article it shows that students must know when technology will benefit their learning, and how they can positively do that. It also means that they must realize when the use of technology will jeopardize their learning. I therefore believe this article also pertains to sub-point c, that students will "demonstrate personal responsibility for lifelong learning" (ISTE Standards 2008). It is up to the student to decide which is the best method for them, and which option will foster a positive learning experience for themselves.
Fingal, D. (2012). Are teachers even necessary? Learning & Leading with Technology, 39(6), 5.
Tuesday, January 20, 2015
Pressing Issues in Education.
What is a pressing issue in education?
I think a pressing issue in education is class sizes. Unfortunately, budget cuts have impacted our children's education, especially with increasing class sizes. Today an average elementary school classroom can have up to almost forty students with one teacher. It makes it increasingly difficult for teachers to manage their classrooms, and to innovate ways to get students the materials they need to learn.
Subscribe to:
Posts (Atom)